![]() ![]() He or she immediately knocks all nearby enemies back and prone while gaining an Armor Rating and Defense bonus for a short time. Llengrath's Safeguard - An insidious magical contingency activates when the caster is Bloodied or lower.Deleterious Alacrity of Motion - Caster draws upon his or her life force to gain the Swift Inspiration and Action Speed at the cost his or her own Health draining over time.Merciless Gaze - The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.The wizard temporarily receives the Aware Inspiration from the effect. Eldritch Aim - Grants the caster otherworldly sight, resulting in preternatural awareness.Very good combined with Rekvu's Fractured Casque Grimoire 2 - Grimoire of Vaporous Wizardry: Damage causes an interrupt.Grimoire 1 - Ninagauth's Teachings: Contains some very nice improved Evocation spells that takes up a Power Level slot higher then their counterpart.Cloak - The Magnificent Escape Cape Escape Artist: The Magnificent Escape: When Bloodied or Near Death, receive immunity to engagement and +50 Deflection (1 per encounter) Neither Here Nor There: +20 Deflection against disengagement attacks Pet - Peter (Cat): +15% Area Damage and +5% Area of Effect (Party-Wide).Gloves - Firethrower's Gloves: Artificer's Precision: +2 Dexterity, +2 Explosives Spellbending: +1 Arcana, +1 All Evocation Power Levels.Belt - Upright Captain's Belt ěuttressed: Immune to Push and Pull effects Hold Fast: Grants Hold Fast: Grants Concentration on combat start.Boots - Boots of the Stone: +1 Dexterity, +1 Resolve, Resistance to Might affliction.Ring 2 - Ring of Focused Flame ğocused Flame: +10 Accuracy with fire attacks.Jewel of Clarity: +1 Intellect, +1 Perception Ring 1 - Kuaru's Prize Sonorous: +10% Damage with Spells.Almost guaranteed to be better on another party member Chest 2 - Miscreant's Leathers Deft Motion: -10% Recovery time, +8 Reflex.Chest 1 - Spider Silk Robe Gossamer Weave: +3 Slash Armor Rating Web Walker: Immune to Dexterity afflictions.Neck 2 - Stone of Power: +1 Intellect, Power Surge: +1 all power levels in combat (1 per rest).Neck - Baubles of the Fin Glittering Grimcrack: +1 Constitution, +1 Intellect Cruelty and Curios: Combat only.Helm 2 - (If not going Nature Godlike) Rekvu's Fractured Casque Immortal Will: Grants Immortal Will (wearer is immune to interrupts while injured).Helm 1 - Nature Godlike (Head): Wellspring of Life: While under the effects of a Might, Constitution or Dexterity Inspiration, gain +1 Power Level.Works on more spells but fewer power levels. +5% Staff Damage (Increases with Metaphysics skill), +5% Action Speed (Increases with Metaphysics skill). +15% Damage for 10 sec when hit with Acid, Fire, Frost, or Electricity attacks. 1% Damage reduction for 10 sec when Hit (stacks 5 times, scales with Metaphysics). ![]() Two hand option: Chromoprismatic Quarterstaff: Bound Blights: +1 All Acid Power Levels, +1 All Electricity Power Levels, +1 Fire Acid Power Levels, +1 Frost Power Levels,.50% chance to Daze target and nearby enemies on crit. Offhand 3: Griffin's Blade (Sword) Steadfast AoE when wearer is bloodied.And 5% chance on hit to cast arkemyrs dazzling light on target Grants Just a Dream (Ally can't die for 8 sec). Hits with this weapon have an 5% chance to cast Form of the Helpless Beast on their target. Offhand 2: A Whale of a Wand (Wand) - Spell Hits have a 5% chance to Charm targets.Most of your Evocation spells are fire spells so this is a really good stat stick during the day Offhand 1: Sun and Moon (Flail) - +2 Fire Power level during day +2 Frost Power during Night.Exceptionally strong as a stat stick for an Evocation Wizard Main Hand: Magran's Favor (Battle Axe) - +2 All Fire Power Levels. ![]()
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